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Alex Gennette is a Product Designer specializing in gaming platforms and making complex systems intuitive.

 
 
 

Netflix

2022 - Lead Product Designer, Games

Leading design and strategy of user facing experiences for the Netflix Games platform.

 
 

PlayStation

2018-2022 - Lead Product Designer

Leading design for store, checkout and commerce features across both PS4 and PS5 consoles as well as defining new UI & UX patterns for the PS5 console.

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Salesforce

2017-2018 - Product Design, Client Projects

Designed innovative products for clients at an enterprise scale while building new teams and processes internally with a special focus on VR and emerging tech.

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Virtual Worlds

2017 - Unreleased VR Experience

An experimental game / drifter. Used to test the interaction patterns of the new medium.
Public release coming soon.

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Tiny Atlas Quarterly

2017 – Lead Designer & Developer

Designed and built the Tiny Atlas Quarterly website, a photography publication that is known for telling rich, beautiful stories that unfold through images, art, and personal accounts.

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Apple

2016  – Product Designer

Confidential onsite design work with the Critical Mass and Apple teams. 

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Live Graphics Editor

2015 – Lead Product Designer & Developer

Fully integrated graphics system that allows producers to animate, preview and import data into for live shows.

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IGN Video Series

2015 – Product Designer

An extension of the video ecosystem that allows fans to follow their favorite shows and personalities at IGN.

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Target iPad App

2014 – Lead Experience Designer

Inspirational browsing that provides a unique experience for the Target customers on iPad.

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Google Shopping Express

2014 – Experience Designer

Designed new product concepts that enhance the same day shopping experience for customers.

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